Showing posts with label RPM Challenge. Show all posts
Showing posts with label RPM Challenge. Show all posts

Sunday, December 4, 2011

Update this!

If you haven't noticed (or if this is your first time visiting) I've redesigned the layout!  Let me know how you like it.  I do have quite a few things to share however: first being I've just uploaded the entire RPM Challenge Album for everyone to download - FREE!

Borderline Soundtrack (16 songs in 192kbps mp3, album art, and readme.txt) - 128 mb zip file

I've got some new fractals I'm working on to add to the Aural Ascendancy series gallery I have.  Those will be going up soon.  I've also been busy drawing up more of my short skit storyboard and working on building the 2nd episode to the RPM Challenge we did back in February.  If you missed the first one:





The last week has been kind of crazy prepping for a last minute shoot in LA that didn't go through but there's still a project to come of that (supposedly).  Harry wanted my help in putting together a plan of attack for doing a timelapse for a corporate video project or just plain to have for whatever the company wants it for.  I did some research just to make sure I was up-to-date on all the options and narrowed it down to 2 options: 1-2 DSLR's with kit lenses; or a few GoPro Hero HD cameras.  I had very little information on the project to go by other than it's for a 3 week construction project.

He asked me to come up with a solution to tackle the time-lapse, and to get ready to go down to LA with Michael Mok on Thursday (just three days later) stay the night a motel and be up early enough to head out to the campus grounds where they are to start construction Friday morning.  Mok and I would set up the time-lapse system and then proceed to get some interview and B-roll footage; wrap up and head back home that same day.

So, I roughly dove into the world of time-lapses and cameras.  My first solution was to keep a budget in mind (which I had no point of reference whatsoever).  My first thought was to check out GoPro as Mok and I had used them on our previous venture for the Reality Series pilot we were shooting for a previously discussed producer (see A Dashboard Confession).

We all know what a time-lapse is so I'll skip the descriptive analysis.  What it comes down to is that The GoPros offer a very affordable solution that's also easy to setup, but somewhat limited on time-lapse management.  The whole situation calls for us to set it up and leave it, and GoPros only run with an SD card.  I ran into these factors that I immediately emailed GoPro about as I was emailing the pitch to Harry:
  • Can I charge and operate them at the same time?
  • What's the longest amount of time I can leave them unattended?
  • How can I manage the media?
The GoPro support team is amazing! Not only were they quick to respond but they took the time and went the extra mile crunching numbers and giving me some great reference points by telling me exactly how many frames at 5-megapixels I would be able to get on a 32gb SD card, and due to the fact that the cameras shoot at 60 second intervals max, a frame every minute if the camera were to shoot around the clock would last only 1 week.

So here was my pitch to Harry as I was contacting GoPro:

Option 1: 
  •   - Retails $200
  The interesting part is that it's a 5 megapixel camera which is more than double the resolution for HDTV 1080p which gives plenty of room for crop and pan movements to spice up the timelapse.  The downside is I'm not sure what the maximum length of time we'd be able to leave them up to capture until I get a response back from GoPro about several questions I asked them.  This solution however would be an affordable way to get multiple cameras up for multiple angles.

Some accessories to consider:
  •  - Retails $50
  • USB AC Charger
  •  - Retails $20
  As i can't find any documentation and am currently contacting GoPro about seeing whether you can charge and use the camera at the same time; this may be a necessary item for each Camera.  The SD Card price is based on their website though i'm sure we can find cheaper elsewhere.   When i contacted GoPro I submitted a question involving whether or not the cameras can be tethered to a computer for storage and capture which would bypass the need for SD cards, I'll let you know the results as soon as I get a response from them.


Option 2:
  12 megapixel camera, kit includes 18-55mm lens which for covering the viewing angle of the landscape we'd want to cover should be more than good enough, Canon lenses are also good quality optics too though we'd have to play a bit with settings before starting timelapse.  The cameras ARE definitely able to hook up to a computer to control the time interval and store the photos away from the camera.  This however does require quite a bit more setup, programming the camera for the best picture mode I can handle well enough but these cameras are quite a bit larger than the GoPro's and will stand out wherever these are put up on campus.  The advantage of having a camera like this is we can greatly control the capture interval for more effective file management.  If we know exactly how long we want the timelapse to be compressed (3 weeks to 2 minutes for example, we can set the interval accordingly with the accessories).

Some Accessories to consider:
  • Camera Armor
    • Retails anywhere from $15 - $50
    • Absolutely necessary for outdoors and on top of this I'd suggest black trash bags to wrap around and cover the camera and only expose the lens (use lens hoods too).  Covering with trash bags should help hide the cameras but I wouldn't rely on it as a theft deterrent.
  • Battery Grip
    • Retails $50 - $80
  • Extra Batteries for Grip
    • Retails $49.99
  • Lens Filters - UV, and possibly others.
  • 32gb SD card or larger
  • OR laptop or computer source to hook up and control remotely for storage and transfer.

  With the DSLR's we'd have to figure out a mounting option for getting the perspectives we might want, I would expect we'd want more bird's eye views or high vantage points as well as something eye level if necessary.  It really depends on the location.  If you have the address perhaps we can look it up on google maps and get an idea of the space we're working with.

  There's advantages to getting either option.  There are other camera systems like PTZ (Pan-Tilt-Zoom) setups where we can completely remotely control them but are VERY costly ($10,000+ when you consider the broadcast and controller equipment just for a single camera).  I think either of these options should be feasible, just depends on what you want to budget.  The GoPros are the most affordable so we COULD get a decent array going for several points of view to cut to and from.  The downside is if we can only capture onboard the maximum interval length is a picture every minute.  Therefore we have (speculatively) very little control over our time-lapse management.    Option 2 with the DSLR's is quite a bit more expensive which may limit our number of POV shots we can get, but may yield MUCH more control over timelapse management and greater quality image capture due to higher resolution.  Another option that the DSLR's give an advantage over is shooting in Canon RAW (much larger file size) to allow for even more vivid image control in post (better contrast and brightness control in case of severe weather and lighting conditions).  The DSLR's however are still considered entry level and are limited on other formats and features like recording HD video (720p max) compared to other higher end models that can better suit other productions later on.  Image quality-wise the picture would be even greater and higher fidelity than the Sony Z1u you currently use now, but due to the resolution restrictions this wouldn't be an ideal camera for productions so flexibility as a production asset would be minimal and very specific.  The GoPros come with all-weather housing and can even go underwater, which make them extremely versatile and affordable.  These can easily come in handy for productions later on if necessary.  Not to mention the accessories like the Wifi bacpac for remotely viewing and controlling the GoPro cameras (this will be available February next year) will make them even more controllable than they are now.
  Let me know if you need further information on anything or have questions about any of this.  This is just a rough outline.  I could also look up some consumer HD Video cameras as alternatives but usually sensor quality is poor compared to the DSLR's or GoPros and often don't have Timelapse mode support (only 1 or 2 canon and Sony models i can think of actually have specific Timelapse modes featured on their camcorders).
Timelapse Considerations:
Shooting with GoPros would yield a high frame-count which would require cutting out a lot of unnecessary footage (cannot start and stop them).  They also do not (yet) tether.  However, due to their size and even without the waterproof case they are extremely durable and make it very easy to set them up and let them shoot just about anywhere.

With DSLR's it's the opposite:  They are larger, heavier cameras that need good support or some type of fastening system to keep them in place to make sure they don't move.  They have the capability of shooting larger resolutions (you don't have to shoot at the maximum resolution), AND can even give an advantage by shooting in raw.  However, file sizes go up exponentially by shooting in Raw which is another constraint if you're operating off of memory cards.  The other advantage with them is that they can be tethered to a computer to manage file storage and time-lapse management.  This would allow us to be more efficient in controlling when the camera will shoot and what interval to capture frames in so that we get the time-lapse just right without excessive data to have to manage later on.  The issue with tethering is the software running on the computer only manages 1 camera (as far as I've seen).  If you want multiple DSLR setup you're going to need multiple computers to remotely manage them, which also needs to be in a secure location and protected from weather; not to mention having to acquire a computer to attach to the camera is an expense in and of itself.

These cameras are pretty easy to spot, and are also susceptible to cold temperatures or weather conditions so accessories like UV filters, anti-fog or moisture applications to put on said filters, and plastric trash bags to cover the camera and leave only the lens exposed are all good considerations not only for protecting the camera but also to help deter from possible theft or vandalism.

As with both solutions. they can run on AC power and operate simultaneously, but usually when you're doing timelapses its often in places that are a challenge to get AC power to.  The final factor one may have to bring into consideration is a battery backup / generator solution that can maintain the setup in the event there is no AC power available on-location.

What are your thoughts or experiences on shooting timelapses?  What was your solutions for complex scheduling or longer-length projects?  I'd love to hear your comments and feedback!

Tuesday, April 12, 2011

Training old dogs!

While I've been away. I've somewhat managed to start working on the video blog.  I've settled on a format that needs heavy narration.  I've also started learning After Effects to spruce up some of the video blog titling and give it some flare. 

After Effects is it's own little beast of a program but needlessly overcomplex.  A lot of the stuff I'm used to doing in "real" 3d engines like 3d Studio Max they try to emulate and mimic and I can understand the point of view of the program: it's a compositing package.  But all of the 2.5d tools (as I like to refer to it as) feel super clunky. 

I need some serious help / training.  What I'd like to do is that super-cool, super-advanced vector grunge motion graphics one might see on, well... any commercial stuff nowadays (it certainly is in demand).  Here's my vector graphics I've imported so far from Illustrator to work with


Those spiral flourishes are going to be a pain, as I'd like them to do the "grow" motion that's so typical.  Right now it's a single layer imported in because inside that illustrator document layer is a couple thousand layers that make up all the individual spirals, large and small.  Anyone have any suggestions, quick tricks, plugins referrals, etc... those would be much appreciated!

I'm taking a quick break to write this because I realized I wanted my own special background for my blog.  Okay, that's much better :)

And now... back to the video blog.  Cheers.

Thursday, April 7, 2011

A comeback... coming back

    As far as vacations go, I believe I'd call this one a staycation.  I've definitely been busy at home and in the project studio trying to cook up business plans, attending some client events building up the brand and networking with potential clients and associates alike.  I feel like I'm getting nowhere fast.  Marketing and advertising would do us a lot of good but there's still so much that needs to be in place before we spend any money doing so.  As for the endeavors of upcoming jobs, I only hope that our competence alone is enough to land the job.

    On a side-note.  The album is finished, and up for free on the studio's Myspace with more business plans branching out later on to help advertise and market the studio as well as the free album.  I plan on making the entire album available for free digital download with the site's launch in multiple formats of course.  First things first and foremost is the business.  It's something that I feel I can accomplish if I just keep pushing harder and higher.  I also feel like the weight of the ambition is overwhelming at times and how the hell am I supposed to do all this?..

    Timing, and location.  The only two things I need right now...  and, sorry if this is all a bit esoteric.  I'll be getting back into some art stuff soon.  I promised myself I would!

Thursday, February 17, 2011

RPM Challenge Day 12

The big day arrives to track at the studio, we have the whole day to ourselves, and the whole day is reserved just for tracking the Indie song Troy finished writing earlier in the week.  We arrived at the studio early enough to get a good start on the day's progress.

Going in we could tell something was looming overhead, we'd made a lot of progress without any real issues, as if we were having too much good luck on our progress thus far.  We quickly tracked the electric guitars to the demo track we had done earlier. 
Troy took a few runs through tracking and we experimented with the ideas for the sound we wanted to achieve.  Double tracking with two different guitars and pushing different sounds through and playing with panning ideas for editing and mixing later were critical notes we established early on in the day to stay consistent with the "vision". 
After guitars we moved to drums.  While we discussed what setup we wanted, I mentioned I've been wanting to experiment with a unique mic selection for overheads in mid/side for this track that might sound really cool. 
We went out to set up our mics and get the drums together.  I started setting up overheads and Troy brought out the rest.
In addition to the overhead selection we tried out a wide setup for room mics, and 3 mics on the kick to go for a really fat and thumpy sound.
 
We got all the mics set up and were underway until the point where we had to get levels and settings dialed into the preamps.  The first sign of trouble was that our overheads weren't getting any signal at first.
Our very first problem started manifesting with our patching as we'd been moving a lot of stuff around in the patch bays trying to get the order of things we wanted.  The next issue that came up was running clean enough power to the tube condenser mic I wanted to use on the overheads.

Due to our unique location's design we had to run a large extension cable into the drum booth to get power to the power amp for the microphone.  Even with the extension plugged into power conditioners it still caused too much noise in the line to use. 
 
We dropped the mid/side idea and ended up with just a single overhead mic, and it sounded beautiful all on it's own!  The room mics ended up playing more of a role in the mix.

Then something more serious came up.  Our whole morning seemed shot as we had to deal with the issue of one of our mic pre's misbehaving.  While Troy's had this particular preamp for almost a year we have never really had to use it until now, and that's where the trouble began.

Troy called one of our friends at our local Guitar Center where he bought the preamp from, and tried to see what we could do on it, while we tested it out. We even took it out of the patch bay and tried running direct. 

After a 25 minute call we ended up closing up shop for a side trip to Guitar Center, with the broken down pre
After a bit of waiting around and discussing options on what could be done, we got rid of the defunct mic preamp and walked out with a lovely new one from Universal Audio.  Troy says he's been wanting this one for years, and now he has it. 
We got back to the studio quick and plugged and patched in the new preamp to get back to tracking.
With the new preamp up and running and everything set up and ready to track we resumed the drum track.  Troy went on a few takes for the drums being as they were a simple enough beat to keep in time with and not a whole lot of fill work for the style. 

We tracked through the drums with a few hiccups in recording.  We still ended up with a great take and amazing sounding drums even unmixed.  Up next to finish off the track: Bass.

Troy decided to go back and clean up some of the guitars so we dialed in a sound on the amp and the preamp to sound warm and toasty! 
With so much stress from losing time and taking care of random issues throughout the day, we stopped production and decided to resume tomorrow.

Monday, February 14, 2011

RPM Challenge Day 10

Thursday, Day 10 was a good day to get stuff done.  Troy and I tackled my idea to have a blues-inspired song on the soundtrack to get back in touch with the concept we came up with.  During his lunch break we talked about ideas.

It seems like the longer we're around each other the more we screw around.  It was hard enough to stay focused with us both feeling so much pressure.
Troy feeling the pressure of the ever-creeping due date
We eventually got down to business and recapped over some crucial points on our progress we've made so far and what we have left to do.  After he left, I got back on task and started setting up to track guitars and demo the Blues-inspired song.
Setting up mic to record
I spent a good couple hours looking for a good setting on my amp and microphone placement that sounded new and different but at the same time called out that flare i was hearing in my head.
me preparing to lay down guitar tracks 
My primary goal was to completely demo the blues-inspired song and get it out of the way as the arrangement i imagined would be fairly simple.  There isn't a lot of changes going on, but it keeps it interesting enough that when layered with vocals the song still moves.  I played around with a bunch of guitar takes and different amp settings along with mic positions to get the right feel.

Afterward, Troy came back over and we chatted for a bit about the project.  Yet again, we found time to goof off as Troy heard my progress on the blues song and decided to do an impression of "me singing"...
Troy impersonating me rocking out to the Blues song
But seriously, we did get back to business.  Troy showed me his progress on writing his folk-pop song for another track on the album.

Writing lyrics and coming up with the main guitar riffs for the arrangement was easy, yet hard to land stuff he really liked and wanted to keep.
All in all, not a bad day.  Just not as far along as we'd like to be.  Troy continued to write and I continued to work back and forth on ideas for the alternative song as well as the blues song.

Thursday drew to a close too fast.  Tomorrow's day has to progress a little smoother as we both feel like we've lost steam on our pace we set out.  While technically we are still on schedule, next week we should be focusing on final tracking sessions, which mostly include vocals.  A lot of the demos only have rough lyrical ideas at best, so this is going to mean long hours trying to lay down vocals as we write!
Me demonstrating the balancing act we are doing on the project management

Thursday, February 10, 2011

RPM Challenge Days 7-9

Monday we started running into writer's block and the stress levels have been rising as it's already week 2 and we still have a lot of work cut out for us both!  Monday, after a lot of errands and chat and talks with clients and doing a few side jobs, Troy managed to get ideas down that he liked for the Pop Punk song.  While the album calls for a particular style that would be reminiscent of Blink 182 in their old days back around their first album release, he came up with a pretty cool riff that is more pop thank punk but still pays homage to the genre.

I've been having a terrible case of writer's block coming up with ideas that I actually liked to fit the bill for the progressive metal song.  While I cycled through a bunch of ideas and some that fit other song ideas, they were too rough and I couldn't seem to focus on one I liked until I hit the main riff that set me into motion on the intro to the Progressive Metal song.  It took me quite a while to dial in what I was hearing in my head that inspired the lick, but it finally got down.


Tuesday was our worst day of all.  Don't ever try to force musical concepts out from nothing when you simply don't have the ideas.  Not only does it sound less authentic, it simply sounds uninspired.  Troy eventually stumbled across some ideas he liked but nothing solid.


As for me, I tried to tackle the ambient interlude track that comes in before my alternative electronic song, but absolutely nothing was getting done!  All in all, we spent a lot of time discussing and clashing ideas and trolling through my vast sound collection with samples I've collected, made, and virtual instruments galore.  I think I found a decent start for the Alternative song I have to cover.  I managed to demo a basic idea for it, but both Troy and I were just too tired.  I exercise every day, and he swims before he works his part time job.  Tuesday just seemed a slow and uneventful day.


Wednesday we got a lot more accomplished.  During Troy's lunch we demoed his Folk Pop song idea
While Troy went back to work, I did my usual routine of hitting up the Gym and taking care of errands.  Later in the evening we resumed tackling the 2nd interlude track.  With a few minor interruptions from family and clients calling and booking more work (yay!) we started capturing Foley in my family's garage.
The interlude is a dark ambient track with a heavy foley base and will require a lot of processing and mixing.  We spent a good couple hours just setting up and getting ideas down for Foley, sound effects, and even voice work for background. 
I set up 2 mics in the garage extended from my snake and ran headphones out as well.  I quickly found a good placement for both mics and set them pretty far away from the sources of the Foley.  I let Troy go at it for a few takes and then I did my takes after.
 

We ended up with like 8 different takes, trying various ideas from bumps, impacts, and scrapes to vocalizations and guttural noises.  This interlude is already sounding a lot darker and more violent than I had originally imagined it would!

All in all, the energy we had yesterday made up for Tuesday's shortcomings and lack of progress. We're still on schedule and plan on keeping this pace up until the end of the project.
Troy making a point

Today (Thursday) we have more demo's to finish and hopefully by Friday we can tighten up ideas to take to the studio to track as much as possible!

With the 2nd week coming to a close very fast, Weeks 3 and 4 are going to be critical when it comes to tracking Vocals, heading into editing, mixing, and mastering.  Several other elements need to start coming into play too as we have to discuss album artwork ideas and schedule photo shoot time for ourselves, and I have started to work on the album design with Discmakers' templates for the particular package design we want to use.

Saturday, February 5, 2011

RPM Challenge Day 4

Troy and I worked pretty hard today serparately, mostly getting our two songs down.  I spent a majority of the time working with Steven on demoing vocals for Curing The Cure.  We experimented with some effects for octavting and other effects on the vocal overdubs to get a unique sound.  I then spent time mixing it a bit to get ideas for the mixing process later on.  The song needs a bit of work in the arrangement department, but that can come later.  I wanted to focus more on getting the essence of the track down and exploring some of the nuances in the harmonies I liked.

Troy worked on getting ideas down for the Pop Punk song and got quite a good idea down!  We sat around and chatted about different musical ideas and techniques for the song, and then tried out a simpler recording technique to demo with and despite me not having a standard tuned guitar, used a cheap backup Flying V and ended up sounding pretty good to us both!  We then laid down bass to the track and I tested out a mix and already have editing and mixing ideas in mind for the track.

Plenty of funny stuff and good times here at the project studio, the Video blog project is getting stressful as we often are just shooting ourselves until we can get some help, though the help we get is much appreciated!  As for the project progress, we're making good time, and I can't wait to get to the progressive metal song!  Tomorrow is tracking day.

Friday, February 4, 2011

RPM Challenge Day 3

With 2 days down, and the weekend coming up quick, we have to get at least one or two songs ready to track.
With most of my free time spent sampling sounds from found objects to use in the Curing The Cure track with Steven's Lyrics, I had to start composing the synths and guitars and drums.  Most of the work on Troy's song Troy spent during his lunch and at home on his nights before coming up with ideas for the Indie song project of his. 

Most of the instrumentation was worked out and the basic idea for Curing the Cure has been conceived. I have the track ready to receive Steven's vocals so that I can start arranging the music, and getting it to it's final stages.

Troy and I were discussing influences for Curing the Cure and while we want the essence of what might sound industrial, listening to artists like Nine Inch Nails and clashing ideas together with the inspirational song from Linkin Park's newest album A Thousand Suns: When They Come For Me; we pretty much got the groundwork paved for the concept of what this song should be and sound like.  Many different ideas on mixing techniques and recording techniques to be employed, down to the timbre and EQ for various instruments and stem mixing as well...

Our biggest goal heading into the weekend is to get at least 1 song tracked in the studio and if we have time, start working on the next.  Troy's songs are coming together faster than mine, but mine tend to have a lot of production value put into them as the genres I cover tend to call for it.  Synth work, various guitar elements, complex drums, the arrangements themselves have more changes as well which need to be thought out.  So far, so good.  We're still on schedule and it's time to get back to work...  Check back tomorrow for Day 4's update...

Thursday, February 3, 2011

RPM Challenge Day 2

Day 2 officially came to it's end and it couldn't have come soon enough.  Demoing 2 songs and getting more ideas solidified for the album design. 

While most of today was getting stuff on paper, and "demo" status in Sonar here at my project facility (or as I like to call it, Home) we did have a few other side projects that came up and things that we won't show until the video blog!  The video blog should start getting pretty interesting, hopefully should make for some decent entertainment!

So, as far as the project goes; just a bit of info now as far as the soundtrack goes: with Steven interested in doing lyrics, and his heavy augmentation of the story for the "film" the soundtrack is based on going through some serious drafting and plot work.  Way to go Steven.  While he goes off on a tangent with the story and works on developing things as detailed as the characters involved, and miniature plots within, we've gotten the basis for the inspiration we need to create the songs.  We've started picking out the order and sequence for roughly where the songs should lay in the soundtrack, and just what inspirational soundtracks should help us hone in on the various interlude sounds. 

There's also been various discussions on recording techniques we want to hit on.  Without giving away too much (don't worry we'll do that in the video blog), we discussed doing a song in mono, using recording techniques that pay homage to the Beatles era, all the way to experimenting with some Mid-side drum recording, experimental layering techniques with electric guitar, mixing philosophies... the list goes on.

Fun times, busy times, all times.  It's only going to get busier as we head into production, 2 songs in demo and thought out, 8 more to go, lyrics after, and a very compact schedule.  Be sure to check our facebook updates for some quick recaps and photos of our work throughout the month.  Also, if you want to jump into discussion on the RPM project, be sure to head over to our discussion page on facebook and leave your feedback!

Wednesday, February 2, 2011

RPM Challenge Day 1

RPM kicked off yesterday (yes I'm a night owl).  The first day may be pretty boring when the Video blog gets published, we'll see...  but we did get a lot accomplished.  We got a direction and a set of ideas we all liked and have committed to as far as the album goes.  We even went so far as to come up with a story concept for a fake film to base our "soundtrack" album to.

So why the soundtrack album?  I'll tell you why,  it works for us on many levels.  The first thing being that we're a studio primarily, and we want to showcase as many genres as we can.  Secondly, because we all wanted a challenge out of this challenge, and to span various genres would make a concept album very hard to pin in a commercial market.  Thus, the concept birthed many solutions, and a nice creative outlet to start honing ideas.

The back story is fairly simple, I mentioned that if we did a survivalist theme seeing as how these types of movies are very popular we can go for a wide ranging feel of emotions from the more upbeat to the darker and more sinister sounds we might like to explore.  We all liked the idea so we ran with it and Steven and Troy and I all came up with various ideas which amalgamated into this sort of stylized western zombie action survival story.  Without going into too much detail right now, suffice to say it gave plenty of inspiration for the various tracks we wanted to do that could "fit the bill" of a typical blockbuster movie of this genre. 

The next layer on the cake, was the production value, we wanted to experiment as a studio with recording techniques and challenge ourselves to just how far we could go to recreate the "iconic" sound of a particular genre, not necessarily going for cookie cutter imitation, but capturing what we feel is the essence of that genre's sound, and putting our spin on it.

The final layer to the cake, and is purely for the gimmick of making the soundtrack album sound more authentic is the matter of coming up with original custom voice-overs, foley, and sound effects to add into the various interludes as "sound bytes" from the fake movie concept we came up with.  One good example of an inspirational source is the Kill Bill soundtracks.  The songs that were cleverly used in the movie are sprinkled with interludes that were sampled from the movie itself, which was an idea i liked and wanted to go for on this album as well.  This added layer to our concept is going to also allow us to showcase our skills in these areas of audio production as well, not just that we know music, but know and appreciate all audio engineering; Sound design, ADR, Foley, and the like.

Obviously we've got big ideas for this project.  I came up with a rough day by day schedule to give us a good idea of the pace we need to be keeping to stay on track.  Basically here's what it breaks down to:

  1. Week 1 - Pre-production
  2. Week 2 - Demoing and Tracking
  3. Week 3 - Tracking and editing
  4. Week 4 - Mix, Master, and publish
As we have to move at such a quick pace, the schedule is just a guide, and can remain flexible.  But overall we need to be able to move swiftly through each phase of the project.  This will also mean that we may be working in a segmented fashion between Troy and myself.  While we may just barely get to tracking certain songs, others may already be in editing and mixing phase.

With a deadline of February 28th having to have the entire album published and online, we've got a lot of work ahead of us, and the clock is ticking! I'll try to post pictures when I can, and Check Neologic Studios on Facebook to see our latest status updates!