More progress on the shoulder joints and back / structure.
Here you can see the bearing system that will hold the joint in place, still deciding on how to assemble the overall joint and connect the arm to the torso.
Showing posts with label solidworks. Show all posts
Showing posts with label solidworks. Show all posts
Tuesday, September 7, 2010
Saturday, September 4, 2010
Piece of the puzzle
Besides being sick and focusing on exercising, I've been as busy as ever. So with the downtime from being somewhat laziness-bound I've worked more on the mechanical angel design and FINALLY got some more software working again...
I started on the hip area and the joint system for where the legs will branch from the hip. Still needs a lot of work as I'm visualizing how joints should move and be fluid but I'm also constantly weighing decisions on what mechanical features I want to emulate the human anatomy and still retain a more "machine" feel.
I also started on some of the structure work in the forearms....
I started on the hip area and the joint system for where the legs will branch from the hip. Still needs a lot of work as I'm visualizing how joints should move and be fluid but I'm also constantly weighing decisions on what mechanical features I want to emulate the human anatomy and still retain a more "machine" feel.
I also started on some of the structure work in the forearms....
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Friday, August 27, 2010
Gearing up for some fun!
I've been pretty busy most of this month doing a LOT of everything except my artwork. Filming projects coming together, music production and recording studio stuff aside; I've been dealing with some computer issues as of late and finally got all the bugs worked out and software back in the game to do some more work.
As of right now, I'm finally fleshing out some ideas on paper for the wing designs. Let's just say toying with a lot of notions for how the final piece should look can be fun and difficult at the same time. So far my favorite design which i may post up after a few iterative sketches are proofed, is a multi-spur gear system that the blades will be attached to, to create the wings themselves.
Above, you can see I've started the base for the joint, and i'm just trying to decide on how I want the overall design to look before i start working the entire span from Humerus, elbow, radius, all the way out to the phalanges. The wings will definitely be menacing :)
Just another view to see the mechanical structure that will connect the wings to the body frame. Note that the Joints will actually be pointing almost completely vertical when the actual wing skeleton is created.
So far she's coming together better than i imagined, I just wish it wouldn't take me so long to progress. It definitely helps to do your homework, an excellent quick reference for proper anatomy of a wing, now that I know this, I know what I want it to look like (since it will be mechanical) but I will at least have the proper ideal to source from.
As of right now, I'm finally fleshing out some ideas on paper for the wing designs. Let's just say toying with a lot of notions for how the final piece should look can be fun and difficult at the same time. So far my favorite design which i may post up after a few iterative sketches are proofed, is a multi-spur gear system that the blades will be attached to, to create the wings themselves.
Above, you can see I've started the base for the joint, and i'm just trying to decide on how I want the overall design to look before i start working the entire span from Humerus, elbow, radius, all the way out to the phalanges. The wings will definitely be menacing :)
Just another view to see the mechanical structure that will connect the wings to the body frame. Note that the Joints will actually be pointing almost completely vertical when the actual wing skeleton is created.
So far she's coming together better than i imagined, I just wish it wouldn't take me so long to progress. It definitely helps to do your homework, an excellent quick reference for proper anatomy of a wing, now that I know this, I know what I want it to look like (since it will be mechanical) but I will at least have the proper ideal to source from.
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Monday, August 9, 2010
Amazing-race?
It's amazing how far I got just from scratch piecing things together.. I've reached a point where i really need to start sketching out plans for what I need to finish to make sure things remain consistent and believable.
Quick render of frontview
Quick render of sideview.
Once all the major framework is properly in place, I'm going to do some finishing work with wires and detail work.
I wish I had friends to be around to collaborate with on stuff.. On another note, the orchestral song project I was working on is complete finally! I am going to be spending the next few days prioritizing my projects and really deciding what should be worked on next: to final product!
Quick render of frontview
Quick render of sideview.
Once all the major framework is properly in place, I'm going to do some finishing work with wires and detail work.
I wish I had friends to be around to collaborate with on stuff.. On another note, the orchestral song project I was working on is complete finally! I am going to be spending the next few days prioritizing my projects and really deciding what should be worked on next: to final product!
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Saturday, July 31, 2010
These organs definitely don't grow on trees..
Just playing around with the model a bit more. I need to really sit down with this project and start forging ahead. Another close-up of the mechanics, and a quick and dirty render with Vray.
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Monday, April 19, 2010
She's Sprouting Wings!
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Friday, April 16, 2010
Baby got back...
A view to behold! Alas, more work on the mechanical figure below...
Loving the texture and materials so far. All the mechanical pieces are coming together nicely. I had an idea to start putting in the wings, I will start working on that soon. You can see where the gears are held in place by upper and lower hydraulic pistons.
Time to start working on the extremities and filling her in. Trying to figure out what to do for the hip area. This is going to get tricky.
Loving the texture and materials so far. All the mechanical pieces are coming together nicely. I had an idea to start putting in the wings, I will start working on that soon. You can see where the gears are held in place by upper and lower hydraulic pistons.
Time to start working on the extremities and filling her in. Trying to figure out what to do for the hip area. This is going to get tricky.
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Thursday, April 15, 2010
Angels come from heaven...
Until now, I've been progressing pretty quickly through the design of the parts, but I'm running out of ideas for visualizing this thing. However, I did get a little further..
Still toying with the arrangement. From the angle below you can see the pistons holding the gears in place for the back support, but those gears aren't for support, they will be where the wings are going to originate from. Still got a lot of design ideas to play with
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Wednesday, April 14, 2010
Like Clockwork...
Continuing to work on the structure of the mechanics. Playing with the placement and design of the motors underneath the chest as well as the support struts that will hold the weight together.
I'm not so sure I like the vertebra idea along the back there. But I do like the placement and arrangement of the motors and the struts, so here's a second shot with some different materials selected below:
The mechanical system for the shoulders and arm joints is tough! Not sure what I'm going to do for this just yet. This is what I have so far however, and I just need to figure out what should come next.
I'm not so sure I like the vertebra idea along the back there. But I do like the placement and arrangement of the motors and the struts, so here's a second shot with some different materials selected below:
The mechanical system for the shoulders and arm joints is tough! Not sure what I'm going to do for this just yet. This is what I have so far however, and I just need to figure out what should come next.
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Saturday, April 10, 2010
... And an Angel she shall be...
So an update: more shots of the shell and the underlying components... Lots of iterating.

Yet Another Shot. Really get a sense of the concept from this angle. I started going for a more modern mechanical approach. Getting a sense for the mechanical innards can be frustrating, I'm finding. The idea I had so far was to place the motor or power source in the stomach area.
Yet Another shot below, different angle.
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Friday, April 9, 2010
An Angel in Disguise
Steampunk Angel is a concept I actually started last year trying to enter into a contest held by a Deviant Art group. I never got to finish the project due to computer problems. I did get a few quick renders of the progress off though. As well as screen-shots.
Started with a model I worked on and hollowed out the mesh to creating an armor-like shell. Then I started working on these mechanical components as seen below.

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