I've been pretty busy most of this month doing a LOT of everything except my artwork. Filming projects coming together, music production and recording studio stuff aside; I've been dealing with some computer issues as of late and finally got all the bugs worked out and software back in the game to do some more work.
As of right now, I'm finally fleshing out some ideas on paper for the wing designs. Let's just say toying with a lot of notions for how the final piece should look can be fun and difficult at the same time. So far my favorite design which i may post up after a few iterative sketches are proofed, is a multi-spur gear system that the blades will be attached to, to create the wings themselves.
Above, you can see I've started the base for the joint, and i'm just trying to decide on how I want the overall design to look before i start working the entire span from Humerus, elbow, radius, all the way out to the phalanges. The wings will definitely be menacing :)
Just another view to see the mechanical structure that will connect the wings to the body frame. Note that the Joints will actually be pointing almost completely vertical when the actual wing skeleton is created.
So far she's coming together better than i imagined, I just wish it wouldn't take me so long to progress. It definitely helps to do your homework, an excellent quick reference for proper anatomy of a wing, now that I know this, I know what I want it to look like (since it will be mechanical) but I will at least have the proper ideal to source from.
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