
Showing posts with label geometric shapes. Show all posts
Showing posts with label geometric shapes. Show all posts
Wednesday, July 28, 2010
Abstractions...
So, a few weeks ago I was playing with greeble, and Vray. Came up with this!

Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
geometric shapes,
soulburned,
vray
Wednesday, June 2, 2010
Geo, how I met you :)
I was playing around with some fairly simply geometric shapes, and got the idea to just create some design based on them and then make a pattern.... Patterns are like rules, some are meant to be bent, others broken:
I played around quite a bit with them, This one below was one of the first renders I did...
An alternate shot, playing around with the materials and elevations of the shapes...
I played around quite a bit with them, This one below was one of the first renders I did...
An alternate shot, playing around with the materials and elevations of the shapes...
Labels:
3d,
3ds max,
art,
cameron bashaw,
cg,
geometric shapes,
hexagons,
maxwell render,
modeling,
personal,
soulburned
Tuesday, June 1, 2010
Out of my mind... be back in 5
Not sure what I was up to, BUT - it looked cool! Playing with some material settings and the same geometry, I did however cancel the render early so deal with the noise.
Labels:
3d,
3ds max,
architecture,
art,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
WIP
Saturday, May 29, 2010
Bringing YOU back...
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
soulburned,
WIP
Thursday, May 27, 2010
My Own Little World.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
soulburned,
WIP
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