Friday, June 25, 2010
Wierd Science
Labels:
3d,
3ds max,
angels,
art,
cameron bashaw,
cg,
girls,
mechanical,
personal,
soulburned,
steampunk,
vray,
WIP
Wednesday, June 23, 2010
She's back...
Some more progress on the mechanical angel...
An oops shot, playing with the DOF settings and never have before, now i know they directly control the size of the aperture and not the F-stop like a physical camera.
Dialed back in right, still got a pretty "extreme" DOF effect on but it's within reasonable expectations..
An oops shot, playing with the DOF settings and never have before, now i know they directly control the size of the aperture and not the F-stop like a physical camera.
Dialed back in right, still got a pretty "extreme" DOF effect on but it's within reasonable expectations..
Labels:
3d,
3ds max,
angels,
art,
cameron bashaw,
cg,
girls,
mechanical,
personal,
soulburned,
steampunk,
vray,
WIP
Tuesday, June 22, 2010
My angel in disguise, Part 2
Finally! Getting to play with some of my projects, and I'm enjoying the little updates here and there. i'll soon be back to modelling the steampunk-ish angel, just playing around with some new texture ideas and a different renderer.
So far I'm liking the way she's turning out. I definitely want a rustic look to her. Now that I like some of the texture ideas going on I need to do some real texture mapping.
Just playing with the light, and no GI is not on.
Labels:
3d,
3ds max,
angels,
art,
cameron bashaw,
cg,
girls,
mechanical,
personal,
soulburned,
steampunk,
vray,
WIP
Monday, June 21, 2010
My sky is falling!
It was very easy getting the lighting and background as I really didn't plan for it to be much. Overall it was really simple thanks to Maxwell! The studio application really simplifies things.
Alternate shot, no post on either of these. I wanted to show some of the detail work that I did for the main shaft that's holding the whole thing together. I'm thinking if I ever go back to this project I may update the panels for a series of glass windows with interiors that stretch across (kind of like a deck system from some futuristic space movie / tv show, take your pick).
So, with that said, I promised the wait would soon be over and there would be more updates on some of the projects I've started. The wait is over!! Next blog expect some nice surprises for a favorite project of mine that I want to get rolling again.
That said, I wanted to show really quick some of the earlier renders I did working on this one, this is where i started duplicating what i had made.
Labels:
3d,
3ds max,
cameron bashaw,
cg,
maxwell render,
mechanical,
personal,
satellites,
soulburned,
WIP
Sunday, June 20, 2010
Crack the Skye
So, I was playing around with some modelling tutorials to get used to the different modifiers and working with geometry in different ways, and I combined what i was learning together to make something geometric. It started out as 1 little piece and next thing i know.. "hm, what if i duplicate this, rotate this, duplicate this and move this here" etc... Viola, a little space project in about 30 minutes.
Definitely took me a whole minute to figure out how to go into the modifier stacks once i'd done all the work to start deleting out sections here and there (a small hint, create copies instead of instances).
Definitely took me a whole minute to figure out how to go into the modifier stacks once i'd done all the work to start deleting out sections here and there (a small hint, create copies instead of instances).
Labels:
3d,
3ds max,
art,
cameron bashaw,
cg,
maxwell render,
mechanical,
personal,
satellites,
soulburned,
WIP
Friday, June 18, 2010
A "lighter" side of me
Entire hallway lit. Wow what a chore. My old system got this far before the project was just too unwieldy to open. I couldn't even get a decent response from my computer to start playing with the lights' properties and scattering so I can get the effect I want; take a look below and you'll see what I'm talking about:
Nasty washed out areas due to the light webs I used. The photometric lights are what I'm going for, I just need to drop a diffusing panel in front of them, and then adding fine detail work will come later.
The section up ahead where the end of the hallway is should be a bulkhead and large door kind of like in a submarine. Definitely going to spend time working on that area when I get back to this project!
Nasty washed out areas due to the light webs I used. The photometric lights are what I'm going for, I just need to drop a diffusing panel in front of them, and then adding fine detail work will come later.
The section up ahead where the end of the hallway is should be a bulkhead and large door kind of like in a submarine. Definitely going to spend time working on that area when I get back to this project!
Labels:
3d,
3ds max,
architecture,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Monday, June 14, 2010
Bouncing off the walls!
First off, I'll announce that my facebook countdown to new projects is getting really close. Today is a milestone i thought I'd just share that I've finally re-installed most of my software i had yet to get working again. After several hard drive failures and tons and tons of lost projects, we'll see where it goes from here. I can promise there will be new endeavors to pursue though!
On to the "Pressing Fear" hallway concept. I had mentioned the lighting work i was doing while I was modelling the lights and fixtures. Let's take an updated look at that.
Starting on the left flood-lights. Definitely getting the idea I want here. The lights were getting ridiculous on my old dual core system, now that i finally have my software re-installed on my upgraded machine, 12-threads of goodness and 16 gigs of RAM should help out quite a bit, and that means i can get back to updating this one more!
You'll be seeing plenty more from this one.
On to the "Pressing Fear" hallway concept. I had mentioned the lighting work i was doing while I was modelling the lights and fixtures. Let's take an updated look at that.

You'll be seeing plenty more from this one.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
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