Showing posts with label maxwell render. Show all posts
Showing posts with label maxwell render. Show all posts

Monday, June 21, 2010

My sky is falling!

It was very easy getting the lighting and background as I really didn't plan for it to be much.  Overall it was really simple thanks to Maxwell!  The studio application really simplifies things.


Alternate shot, no post on either of these.  I wanted to show some of the detail work that I did for the main shaft that's holding the whole thing together.  I'm thinking if I ever go back to this project I may update the panels for a series of glass windows with interiors that stretch across (kind of like a deck system from some futuristic space movie / tv show, take your pick).
So, with that said, I promised the wait would soon be over and there would be more updates on some of the projects I've started.  The wait is over!! Next blog expect some nice surprises for a favorite project of mine that I want to get rolling again.

That said, I wanted to show really quick some of the earlier renders I did working on this one,  this is where i started duplicating what i had made.

Sunday, June 20, 2010

Crack the Skye

So, I was playing around with some modelling tutorials to get used to the different modifiers and working with geometry in different ways, and I combined what i was learning together to make something geometric.  It started out as 1 little piece and next thing i know.. "hm, what if i duplicate this, rotate this, duplicate this and move this here" etc...  Viola, a little space project in about 30 minutes.

Definitely took me a whole minute to figure out how to go into the modifier stacks once i'd done all the work to start deleting out sections here and there (a small hint, create copies instead of instances).

Thursday, June 3, 2010

Inception, eat your heart out!

While I was watching Robot Chicken I managed to scramble this together.  Kinda interesting.  Another concept on the My Own Little World series.

Wednesday, June 2, 2010

Geo, how I met you :)

I was playing around with some fairly simply geometric shapes, and got the idea to just create some design based on them and then make a pattern.... Patterns are like rules, some are meant to be bent, others broken:


I played around quite a bit with them, This one below was one of the first renders I did...

An alternate shot, playing around with the materials and elevations of the shapes...

Tuesday, June 1, 2010

Out of my mind... be back in 5

Not sure what I was up to, BUT - it looked cool!  Playing with some material settings and the same geometry, I did however cancel the render early so deal with the noise.

Saturday, May 29, 2010

Bringing YOU back...

To my own little world.  Oh the changes..


Another Shot, a bit further back.

Thursday, May 27, 2010

My Own Little World.

I'm inviting you into my own little world. Just a little practice with Greeble.

Friday, April 16, 2010

Baby got back...

A view to behold!  Alas, more work on the mechanical figure below...

Loving the texture and materials so far.  All the mechanical pieces are coming together nicely.  I had an idea to start putting in the wings, I will start working on that soon.  You can see where the gears are held in place by upper and lower hydraulic pistons.


Time to start working on the extremities and filling her in.  Trying to figure out what to do for the hip area.  This is going to get tricky.

 

Thursday, April 15, 2010

Angels come from heaven...

Until now, I've been progressing pretty quickly through the design of the parts, but I'm running out of ideas for visualizing this thing.  However, I did get a little further..


Still toying with the arrangement.  From the angle below you can see the pistons holding the gears in place for the back support, but those gears aren't for support, they will be where the wings are going to originate from.  Still got a lot of design ideas to play with


Wednesday, April 14, 2010

Like Clockwork...

Continuing to work on the structure of the mechanics.  Playing with the placement and design of the motors underneath the chest as well as the support struts that will hold the weight together.


I'm not so sure I like the vertebra idea along the back there.  But I do like the placement and arrangement of the motors and the struts, so here's a second shot with some different materials selected below:

The mechanical system for the shoulders and arm joints is tough!  Not sure what I'm going to do for this just yet.  This is what I have so far however, and I just need to figure out what should come next.

Saturday, April 10, 2010

... And an Angel she shall be...

So an update: more shots of the shell and the underlying components...  Lots of iterating.

Yet Another Shot.  Really get a sense of the concept from this angle.  I started going for a more modern mechanical approach.  Getting a sense for the mechanical innards can be frustrating, I'm finding.  The idea I had so far was to place the motor or power source in the stomach area.

Yet Another shot below, different angle.

Friday, April 9, 2010

An Angel in Disguise

Steampunk Angel is a concept I actually started last year trying to enter into a contest held by a Deviant Art group.  I never got to finish the project due to computer problems.  I did get a few quick renders of the progress off though.  As well as screen-shots.  

Started with a model I worked on and hollowed out the mesh to creating an armor-like shell.  Then I started working on these mechanical components as seen below.