Struggling to get the right lighting setup for the lower flood lights on the right below:
However, it's definitely coming together. Once I get the idea for how the lighting should be I'll start to focus on the hallway's structural details that I have to put in. There's going to be an entire series of magnetic pickups and humbuckers that I need to create to line the wall behind those cylinders (yes that's right, don't ask why).
Sunday, June 13, 2010
Lighting the way
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Friday, June 11, 2010
On the right track-light
Getting the mood dialed in, this shot is from the opposite side.
Just for reference, yes I did do a sketch of the idea I was going for.
From concept, to WIP:
Trying to get everything to scale right now. Coming up next, the next set of lights. Modeling the structure to scale has been a challenge as I am still learning as I go. Same with the lights. I've opted for certain photometric lighting methods in this case to simulate the realistic light-web so that it will give more of the atmosphere I am going for.
These concepts I've been working on are ideas I've had from several dreams that I wrote down and turned into a story. very dark, very interesting, and very scattered at the moment!
Just for reference, yes I did do a sketch of the idea I was going for.
From concept, to WIP:
Trying to get everything to scale right now. Coming up next, the next set of lights. Modeling the structure to scale has been a challenge as I am still learning as I go. Same with the lights. I've opted for certain photometric lighting methods in this case to simulate the realistic light-web so that it will give more of the atmosphere I am going for.
These concepts I've been working on are ideas I've had from several dreams that I wrote down and turned into a story. very dark, very interesting, and very scattered at the moment!
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Sunday, June 6, 2010
Walk with me
There's a bit of procrastination going on, I didn't realize I had so many iterative updates on this WIP.
Much better! The recessed lighting along the upper portion of the ceiling is coming out great, they aren't supposed to be bright enough to light the room. Up next: Side lights.
More of the lighting update but you can already tell it's going to get blown out, so I started tweaking the lighting a bit; GI still enabled.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Friday, June 4, 2010
A fly on the wall...
Hokay, so... Here's the deal. I started this hallway concept for a story I have been writing. it's been a long time in the works. It's also extremely surreal and mostly just an odd collection of chapters thrown together. So anyway, here's this hallway concept i'm working on.
I started out modeling the corridor itself, but I decided to start getting the lighting placement into the scene ASAP. This is with GI off. Definitely getting the basic geometry down. The cylinders along the opposite wall, the light pots in place below, and the ceiling lights as well.
I started out modeling the corridor itself, but I decided to start getting the lighting placement into the scene ASAP. This is with GI off. Definitely getting the basic geometry down. The cylinders along the opposite wall, the light pots in place below, and the ceiling lights as well.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Thursday, June 3, 2010
Inception, eat your heart out!
While I was watching Robot Chicken I managed to scramble this together. Kinda interesting. Another concept on the My Own Little World series.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
greeble,
maxwell render,
modeling,
personal,
soulburned
Wednesday, June 2, 2010
Geo, how I met you :)
I was playing around with some fairly simply geometric shapes, and got the idea to just create some design based on them and then make a pattern.... Patterns are like rules, some are meant to be bent, others broken:
I played around quite a bit with them, This one below was one of the first renders I did...
An alternate shot, playing around with the materials and elevations of the shapes...
I played around quite a bit with them, This one below was one of the first renders I did...
An alternate shot, playing around with the materials and elevations of the shapes...
Labels:
3d,
3ds max,
art,
cameron bashaw,
cg,
geometric shapes,
hexagons,
maxwell render,
modeling,
personal,
soulburned
Tuesday, June 1, 2010
Out of my mind... be back in 5
Not sure what I was up to, BUT - it looked cool! Playing with some material settings and the same geometry, I did however cancel the render early so deal with the noise.
Labels:
3d,
3ds max,
architecture,
art,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
WIP
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