More of the lighting update but you can already tell it's going to get blown out, so I started tweaking the lighting a bit; GI still enabled.
Sunday, June 6, 2010
Walk with me
There's a bit of procrastination going on, I didn't realize I had so many iterative updates on this WIP.
Much better! The recessed lighting along the upper portion of the ceiling is coming out great, they aren't supposed to be bright enough to light the room. Up next: Side lights.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Friday, June 4, 2010
A fly on the wall...
Hokay, so... Here's the deal. I started this hallway concept for a story I have been writing. it's been a long time in the works. It's also extremely surreal and mostly just an odd collection of chapters thrown together. So anyway, here's this hallway concept i'm working on.
I started out modeling the corridor itself, but I decided to start getting the lighting placement into the scene ASAP. This is with GI off. Definitely getting the basic geometry down. The cylinders along the opposite wall, the light pots in place below, and the ceiling lights as well.
I started out modeling the corridor itself, but I decided to start getting the lighting placement into the scene ASAP. This is with GI off. Definitely getting the basic geometry down. The cylinders along the opposite wall, the light pots in place below, and the ceiling lights as well.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
hallway,
lighting,
mental ray,
modeling,
personal,
pressing fear,
soulburned,
WIP
Thursday, June 3, 2010
Inception, eat your heart out!
While I was watching Robot Chicken I managed to scramble this together. Kinda interesting. Another concept on the My Own Little World series.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
greeble,
maxwell render,
modeling,
personal,
soulburned
Wednesday, June 2, 2010
Geo, how I met you :)
I was playing around with some fairly simply geometric shapes, and got the idea to just create some design based on them and then make a pattern.... Patterns are like rules, some are meant to be bent, others broken:
I played around quite a bit with them, This one below was one of the first renders I did...
An alternate shot, playing around with the materials and elevations of the shapes...
I played around quite a bit with them, This one below was one of the first renders I did...
An alternate shot, playing around with the materials and elevations of the shapes...
Labels:
3d,
3ds max,
art,
cameron bashaw,
cg,
geometric shapes,
hexagons,
maxwell render,
modeling,
personal,
soulburned
Tuesday, June 1, 2010
Out of my mind... be back in 5
Not sure what I was up to, BUT - it looked cool! Playing with some material settings and the same geometry, I did however cancel the render early so deal with the noise.
Labels:
3d,
3ds max,
architecture,
art,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
WIP
Saturday, May 29, 2010
Bringing YOU back...
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
soulburned,
WIP
Thursday, May 27, 2010
My Own Little World.
Labels:
3d,
3ds max,
architecture,
art,
cameron bashaw,
cg,
geometric shapes,
greeble,
maxwell render,
modeling,
personal,
soulburned,
WIP
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